Mix Bench needs JavaScript and WebGL
Mix Bench retargets, blends and bakes 3D character animation in the browser. Bring motion in
from another rig — including a Mixamo clip destined for a non-Mixamo skeleton — and bone names
are matched for you, with the bind-pose difference corrected so nothing arrives twisted.
Stack clips as weighted blend layers and watch the mix play on your own character while you
drag the weights. Then bake: the blend becomes real keyframes at 24, 30, 60 or 120 fps, with
loop-safe cycle fitting so a walk cycle loops without a seam, redundant keyframe dropping, and
root-motion locks that let you keep, lock or strip root movement. It also works as a plain
FBX-animation-to-GLB converter, and can pack several clips into one GLB.
Accepts .glb, .gltf, .fbx and
.animpack. Everything runs on your own machine; nothing is uploaded. Please enable
JavaScript, or use Chrome, Firefox or Edge. Other LLLcore tools:
Rig Bench,
Pose Bench,
lllcore.com.