2 Transfer animations
Bring clips in from another rig. Bone names are matched automatically and the motion is corrected for the difference in bind pose.
Retarget mode
▸ Bone mapping
3 Blend layers 0 active
Each layer contributes its clip at a weight. Weights are normalised, so only the ratio matters.
5 Clips —
Ticked clips get written into the exported file. Click a name to rename it.
Load a model to see its clips
Rest pose in the exported file
Arm drop
45°
Bones return to the pose the model was authored in, so other animations play undistorted.